Why is “game” still a naughty word in museums?

Interactivity in museums has been proven time and time again to enhance the learning experience. So why are curators wary of having interactive elements seem too “game” like? Continue reading 
Posted in Games, Kids, Tech Tools | Tagged , , | 2 Comments

Small Device, Big Expectations: An Association Exec’s Guide to Planning a Responsive Website

Responsive design is a growing imperative for organizations that want to ensure users have a seamless experience across devices. Here are four steps to lay the groundwork for success.

Continue reading

Posted in Content Strategy, Responsive Design, Tech Tools, UI/UX | Tagged , , , , , , , , | Comments Off on Small Device, Big Expectations: An Association Exec’s Guide to Planning a Responsive Website

Are you sure you want to recreate Flash games as HTML5? Four major pitfalls to avoid.

The rise of mobile is putting Flash games out to pasture. But do you redo your Flash games as HTML5? It’s key to understand upfront the implications of recreating existing content.

Continue reading

Posted in Games, HTML5, Tech Tools | Tagged , , | Comments Off on Are you sure you want to recreate Flash games as HTML5? Four major pitfalls to avoid.

13 tips for creating great educational kid games

Designing great learning experiences for web, mobile and apps takes more than cute graphics and sticker rewards. There are surprisingly a great deal of parameters to keep in mind to create an ideal learning framework. Continue reading 
Posted in Games, Kids | Tagged , , , | Comments Off on 13 tips for creating great educational kid games

Responsive Web Design, as explained by David Hasslehoff

If he’s good enough to handle a talking car, endless beach babes and German pop stardom, then he’s good enough to explain mobile development technology. Continue reading 
Posted in Responsive Design, UI/UX | Tagged , , , , , , | Comments Off on Responsive Web Design, as explained by David Hasslehoff